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Location: Set in the north, to the west of the nation of Caldonacia, among the plains and the ruins of once-inhabited cities.
When: It's 1412 by the Arthean calendar. Spring is just coming to bud.
Location: Set in the north, to the west of the nation of Caldonacia, among the plains and the ruins of once-inhabited cities.<<BR>>
When: It's 1412 by the Arthean calendar. Spring is just coming to bud.<<BR>>

Campaign Backgrounds and Introductions

The Caldonacia Campaign

This is a new player character challenge, set away from main society in a small, poor homestead.

Players Introduction

The people of Arthea call this land 'West Caldonacia'. It was the fighting ground for the War of Unification, which the forces of the Empire and Coldonacia won. For a brief few years. Until the Ticetians, true to form, found a different path to victory.

And so now this land is abandoned by the crown. It is overrun by fell beasts and littered with places that are burned by magic and scarred by death. Here is the real wilderness of the north. Here, one hundred miles or more north of the trade caravan routes, and ignored by those 'civilised' folks in their stone towers, shining palaces and sprawling cities, is the real frontier. Life is harsh. Brutal. The danger is unrelenting.

Yet also here, the remnants of once large towns still exist. There are still farms, people, and trade. While the surrounding lands may be threatened by monsters, the people of this land know that in numbers there is safety. And rumours abound that treasure can still be found. While the old cities have been picked clean, not all their secrets have been exposed. There are far older constructions hidden here, too. If only someone was brave enough to find them. Such secrets are hidden from the sight of Imperial Society thieves - nobody knows for sure what lies out here.

There are homelands to defend, monstrous enemies to fight, secrets and treasure to uncover. And in the middle of this is a small band of friends, thrown together when defending their homesteads from those monsters. Their group was larger as they grew up, of course, but the fighting carries a cost. Now these who survive are stronger, ready to face tougher challenges.

Summary

Location: Set in the north, to the west of the nation of Caldonacia, among the plains and the ruins of once-inhabited cities.
When: It's 1412 by the Arthean calendar. Spring is just coming to bud.
Protagonists: A bunch of farm-boys, toughened by their experiences working to protect their community. With a sprinkling 'outsiders'.

Extra Background Details

If you want to dig deeper into the location, its history or its inhabitants, then follow some of these links, below.

ArtheaWiki: CampaignIntroductions (last edited 2023-08-28 15:42:14 by Neil)