ArtheaWiki

Law and Order in Arthea

There are two bodies in Arthea that are responsible for law and order - The Kings Guard and the local militia. These forces are very different in the ways they are trained, equipped, and in the way they operate.

Local Militia

This force deals with order in most cities and towns large enough to maintain them, while many villages are patrolled by a single constable, possibly with one or two part time deputies to assist him. While they are often seen as the friendly 'community face' of policing, they answer to the Kings Guard in matters of law and order.

The militia is made up mostly of volunteers, frequently they are peasants the children of artisans with no other formal employment, or they are part time helpers, using the low paid role to supplement their incomes. With the current tightening up of peasant freedom by the King, places in militia units have been filled quickly - people wrongly consider the role to be either exciting, or a way to influence the due process of law where they live.

The force receives a reasonable level of training, although little of it is particularly formal; they are shown how to use a sword (a skill which is practised more frequently than most other skills), introduced to the do's and don't's of the policeman's role, and placed on guard duty.

In rural areas, they are trained to be first to respond to incidents and be first to the scene of emergencies. The more remote the area, the more likely it is that the militia is closest when events happen. In larger towns and in the cities, their role is more mundane - when incidents occur, they are taught to simply secure the area and contain the situation in until the Kings Guard turn up.

If any Guard are present in the area, then they can be summoned to conduct a trial of any prisoners immediately. If no guard are near, then the prisoner must be taken to the nearest secure station and the Guard summoned to carry out a trial.

The militia usually deal with the protection of the peasants in their area, and clean up after crimes which the Guard may have dealt with. In a village the militia may seem like a pushover, but in towns and larger settlements, the militia may have received more training, so no one should underestimate them.

The Kings Guard

The Kings Guard are an extension of the original force of soldiers who protected King Marcus before 1384. Marcus's successor, King Robert increased the size of the force and improved their training before sending them into the streets to defend the rights of peasants. Their role changed again under King James, they are now expected to enforce the Kings will, and have been given more power to aid them in this task. James took away the power of criminal judges from the Nobility and handed it to his beloved Guard in 1403, although the nobles were still expected to settle local disputes between subjects of the realm.

King James has provided a charter to establish his Guard; it states the role of the Guard and the limits on their power. They are entitled to administer justice in the name of the King, to set punishments and deal with crimes against the crown. They are also instructed to stop disorder by any means, even as far as killing those involved if there is no other way. King James, who rules by the power of these guards does not wish to risk any kind of uprising, and so ensures that all the peasants are kept in line. As a result of this charter and the powers granted to then, the Guard have seldom shown leniency towards any peasant.

As the force is has both a military role as well as a legal one, they receive a far superior training than the militia in both single and group combat. They have well-structured (and merit-based) military ranks, allowing those with ability to rise to the top. There are, however, (at least officially) no magic users in their ranks - although it is not unknown for occasional Guardsman may have a magical weapon, they occasionally have the chance to liberate such equipment on raids.

Their uniform has changed little in the past thirty years; they still wear highly recognisable red breastplates over dark chainmail armour, and a long brown cloak, trimmed with gold coloured thread. The red colour is applied with enamels, and is easily maintained by the officers themselves

Communications is very important to the King, his realm is vast, and the three major regions are a little remote from each other. To ensure good communications, the Guard maintain stations along the main inter-nation roadways and along major roads across Arthea. All these stations are manned, and are positioned about a days walk (usually about 25 miles) apart. The primary function of these places is for communication, with runners and in some stations riders on standby who can deliver Royal messages up and down the country surprisingly quickly. These stations also provide safe accommodation for travellers, with clean but basic room facilities available, hot food, and a common room in the evenings (which are also used by off-duty Guards). These stations are clean, safe, and expensive. If the station is attacked, all the guests are compelled to assist in its defence, whether they are trained to fight or not. Originally these stations were an Imperial idea - and were adopted on the open roads many years before Unification across both the north and all the nations of the south. It is only in the last thirty years that they have become open for guests - and this helps cover the cost of both the guard and the stations.

In areas where there is no direct Guard support, such as outlying villages and remote towns, there is often a Guard patrol that passes through regularly to assist the local militia. These troops are totally loyal to their King; they are treated well, are well paid, and receive many perks. This makes them largely incorruptible, and hard to bargain with.

The Kings Guard are an efficient force, one that is feared for the amount of power it wields. When investigating a crime, the Guards dealing with it are authorised to cast judgement and sentence immediately, this has proved quite a deterrent in handling crime. It is the guard's responsibility to act as judge, on the spot if needs be, although complex cases (and a rising number of more mundane cases in recent years) can be postponed while evidence is gathered. In these scenarios, the accused is usually locked up in one of the small dungeons at the guard stations in cities.

Guards only have authority over criminal cases, where the law has been broken. Civil cases, that is disputes between citizens, remain in the domain of the feudal lords to decide. These feudal lords have no more power over the guards than ordinary citizens when the law is broken, although it is unsurprising that they are often treated more leniently than the peasants.


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ArtheaWiki: Law and Order (last edited 2014-02-04 22:39:30 by Neil)