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== Getting Inside ==

After a little nonchalant wandering around, flying over and generally taking it easy in that district, the party found the house, sized it up and devised a rough plan of attack. They left the area and returned in the evening; paying a visit to the next door's property they found the place inhabited by proletarian poor folk, and payed them 50 gold pieces to use their house for 24 hours. Being as short of cash as they clearly were, the humble peasants accepted, grabbed their other clothes and went off to an inn for the night.

As all the houses of the street appeared identical, the party used this opportunity to familiarise themselves with the layout. The cellar here was very small, little more than a cold pantry with some small amounts of food in it. Whatever next door had done in their cellar, they felt it would be very different to this.

Shortly after midnight, the party made their move. With the aid of the Druid's magic, they bent the wooden supports in the adjoining wall, and tore a hole in the plaster. This was a really easy entrance. Once inside, the headed for the main living room, across from their hole at the bottom of the stairs. In this room they encountered four guards. They put up little resistance, and were cleanly dealt with by Formil backed up by Randy's ''Magic Missile'' spell.

Formil pushed his head through the kitchen door, and was narrowly missed by a swinging ladle. The cook fell to the floor, he had no time to rue his mistake.

Next they moved on to the locked metal door. Jim had the first go at it, but couldn't open it; then Randy stepped forward. His new ''Knock'' spell was designed for this situation. It opened the door easily.

Formil flew down the steps, swiftly followed by the others, headed by Randy. The cellar here was much larger than the one next door; there were two chambers too. In the first chamber at the front of the house, they found three foes, all in banded mail. Two wielded rapiers, one had a mace. At the bottom of the stairs, Formil paused for a moment. They began talking, they were asked to leave the house. Formil isn't good at talking - he stuttered an inelegant response, and rapidly became bored with the talk aspect of this confrontation. He dived into the fray; as he did so an invisible magic user cast a spell at the dwarf, and became visible. The fight took just a few moments. Behind Randy, Jim vaulted the banister to the cellar stairs, and joined the fight. The party took a few knocks, but they breezed through the fight.

Adventure 17: More Anti-Paladins

Randy and Jim begin their training, it's only a week for them each, but still a hard slog. While they're away with their guilds, all is quiet on the vampire front.

Insorce, while visiting his church, was tipped off about an odd house in the ["Evorlen"] district of ["Cellam"]. This district is a slum that sits outside of the wall, and is densely populated. A beggar who had been staying in the ["Danethrae"] refuges in the city informed them of the house; he'd broken into it but had encountered a well-protected cellar door, so he backed off - this wasn't the usual kind of house in that neighbourhood. Out of interest he kept an eye on the building, and noted some knights going in and out. He notified the church, and they asked him a few questions.

From what the church could determine, these knights were very similar to the ones who'd chased the party when they had a wish-magic book a few months before. The house warrants investigation, there could be wish magic books here, but the church are reluctant to call in their own Paladins - a confrontation would almost certainly ensue, as these knights were anti-paladins. If no books were found there, the situation could become embarrassing for the church. The party volunteered to take a look; the church were keen not to be offering a reward, as then the party wouldn't be in their pay for this 'mission'.

Getting Inside

After a little nonchalant wandering around, flying over and generally taking it easy in that district, the party found the house, sized it up and devised a rough plan of attack. They left the area and returned in the evening; paying a visit to the next door's property they found the place inhabited by proletarian poor folk, and payed them 50 gold pieces to use their house for 24 hours. Being as short of cash as they clearly were, the humble peasants accepted, grabbed their other clothes and went off to an inn for the night.

As all the houses of the street appeared identical, the party used this opportunity to familiarise themselves with the layout. The cellar here was very small, little more than a cold pantry with some small amounts of food in it. Whatever next door had done in their cellar, they felt it would be very different to this.

Shortly after midnight, the party made their move. With the aid of the Druid's magic, they bent the wooden supports in the adjoining wall, and tore a hole in the plaster. This was a really easy entrance. Once inside, the headed for the main living room, across from their hole at the bottom of the stairs. In this room they encountered four guards. They put up little resistance, and were cleanly dealt with by Formil backed up by Randy's Magic Missile spell.

Formil pushed his head through the kitchen door, and was narrowly missed by a swinging ladle. The cook fell to the floor, he had no time to rue his mistake.

Next they moved on to the locked metal door. Jim had the first go at it, but couldn't open it; then Randy stepped forward. His new Knock spell was designed for this situation. It opened the door easily.

Formil flew down the steps, swiftly followed by the others, headed by Randy. The cellar here was much larger than the one next door; there were two chambers too. In the first chamber at the front of the house, they found three foes, all in banded mail. Two wielded rapiers, one had a mace. At the bottom of the stairs, Formil paused for a moment. They began talking, they were asked to leave the house. Formil isn't good at talking - he stuttered an inelegant response, and rapidly became bored with the talk aspect of this confrontation. He dived into the fray; as he did so an invisible magic user cast a spell at the dwarf, and became visible. The fight took just a few moments. Behind Randy, Jim vaulted the banister to the cellar stairs, and joined the fight. The party took a few knocks, but they breezed through the fight.

ArtheaWiki: Adventure 17 (last edited 2022-02-16 21:19:30 by Neil)