4791
Comment:
|
4794
|
Deletions are marked like this. | Additions are marked like this. |
Line 30: | Line 30: |
A Wood Elf, Helianthus was raised within a group of elves living in the forests to the North West of the Gora Delve. Like many of their peers, the Elf group had become more insular and remote as time went on, shunning the outside world, only travelling from their forest realm and dealing with others when they had no other option. It was not that they disliked outsiders, but more that they found them crass, vulgar and overwhelming. | As a Wood Elf, Helianthus was raised within a group of elves living in the forests to the North West of the Gora Delve. Like many of their peers, the Elf group had become more insular and remote as time went on, shunning the outside world, only travelling from their forest realm and dealing with others when they had no other option. It was not that they disliked outsiders, but more that they found them crass, vulgar and overwhelming. |
Campaign Backgrounds and Introductions
The Caldonacia Campaign
This is a new player character challenge, set away from main society in a small, poor homestead.
Players Introduction
The people of Arthea call this land 'West Caldonacia'. It was the fighting ground for the War of Unification, which the forces of the Empire and Coldonacia won. For a brief few years. Until the Ticetians, true to form, found a different path to victory.
And so now this land is abandoned by the crown. It is overrun by fell beasts and littered with places that are burned by magic and scarred by death. Here is the real wilderness of the north. Here, one hundred miles or more north of the trade caravan routes, and ignored by those 'civilised' folks in their stone towers, shining palaces and sprawling cities, is the real frontier. Life is harsh. Brutal. The danger is unrelenting.
Yet also here, the remnants of once large towns still exist. There are still farms, people, and trade. While the surrounding lands may be threatened by monsters, the people of this land know that in numbers there is safety. And rumours abound that treasure can still be found. While the old cities have been picked clean, not all their secrets have been exposed. There are far older constructions hidden here, too. If only someone was brave enough to find them. Such secrets are hidden from the sight of Imperial Society thieves - nobody knows for sure what lies out here.
There are homelands to defend, monstrous enemies to fight, secrets and treasure to uncover. And in the middle of this is a small band of friends, thrown together when defending their homesteads from those monsters. Their group was larger as they grew up, of course, but the fighting carries a cost. Now these who survive are stronger, ready to face tougher challenges.
Summary
Location: Set in the north, to the west of the nation of Caldonacia, among the plains and the ruins of once-inhabited cities.
When: It's 1412 by the Arthean calendar. Spring is just coming to bud.
Protagonists: A bunch of farm-boys, toughened by their experiences working to protect their community. With a sprinkling of 'outsiders'.
Participants
The local people who are player characters are the following individuals:
Helianthus
Helianthus Annuus is a wood-elf Ranger, who has recently joined the community, working as an odd-job man and helping out with local defences.
As a Wood Elf, Helianthus was raised within a group of elves living in the forests to the North West of the Gora Delve. Like many of their peers, the Elf group had become more insular and remote as time went on, shunning the outside world, only travelling from their forest realm and dealing with others when they had no other option. It was not that they disliked outsiders, but more that they found them crass, vulgar and overwhelming.
However, Helianthus did not understand this antipathy to the outside world and as he entered his “teenage” years he started to travel to the edges of the forest realm, observing and even meeting with outsiders. His parents thought his fascination with the outside world strange and constantly reminded Helianthus how their forest life was “better”. Upon reaching his majority, Helianthus decided he would go to see more of the world and find adventures, so he spoke with his parents who were unsurprised by his decision and gave their blessing, mainly because they thought he would “get it out of his system” and return.
Helianthus left the forest making a living as a ranger and guard for travellers and merchants as he found that the outside world was harsh, brutal and the danger unrelenting. He was resting in a small town after escorting a merchant and his wagon when he met a small band of friends in need of his services. They had no money, but promised treasure and adventure as they ventured into the wilderness to see what lies out there.
And so, joining those at Sixhomes, Helianthus found a community ready-made for someone with his talents, working here would allow him to hunt down enemies, and earn glory and riches. That was six months ago - just as Autumn set in. Now, with the arrival of spring, there may finally be the chance to fulfil a destiny.
Extra Background Details
If you want to dig deeper into the location, its history or its inhabitants, then follow some of these links, below.