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Nature

There is only one religion in Arthea that has survived completely from before The Great Disaster and that is the religion of the Druids, now widely known as the Church of Nature. Druids, the clerics of Nature, had worshipped the deities of the natural world for many thousands of years, but amongst humans that worship all but ended when the Disaster happened. Only among elves did the religion endure, and human worshippers did not return to the church until long after the ice and snow that followed the destruction had receded.

It seems to be true across all the religions of Arthea that humans have a greater aptitude to become clerics than elves, they are able to more firmly concentrate their dedications, and are capable of a greater focus. Once human worshippers were once again recruited to the cult post-Disaster, the religion was lifted to new and greater heights than it had seen before.

Clerics of Nature believe that neither good nor evil should have hold over the other, but that there should be balance between them. Good seeks to preserve life, to defend those that suffer. Yet there are many that die as part of the natural order, the life of one species is the food of another. This is the natural order. Evil seeks to mar or destroy, yet in cycle of life wild beasts do not kill to excess or more than is needed for their food. If good should finally overcome evil, or evil finally overcome good, then even the victor should cease to exist, for black without white has no shade to measure itself against.

In the same way Nature also strives for a balance between order and chaos, the world is a wild place, but within it many growing things do so according to their own rules. All life is born, grows and dies in its turn, its order fulfilled until reborn in its new form. The order of nature is that rains shall fall and bring water to the lifes of all things. Yet among this order arrives chaos; that rain may bring thunder and lightning, floods and hurricanes.

The balance sought between good and evil is different to the balance sought between order and chaos. Nature seeks to exist between good and evil, while it exists in both order and chaos.

Druids use the natural beauty of plant life as a source and a focus of power. Other sources they draw upon are the world itself, and the sun and the moon, which are linked. Each give some power to the Druid, but the most power comes from the moon which acts as a store of energy created by the world.

To help maintain the natural order, the Druid is allowed to wear only armour made of substances occurring naturally in his surroundings. Metal is not allowed as this interferes with the Druids power. This also restricts the weapons the Druid may select. Nature allows the Druid to act in defence, but not to kill without reason as this works against nature, who deems that all things will die when their time is up.

Druids have a particular hatred of Undead. These magically animated creatures exist outside of the natural cycle of birth-growth-death-rebirth. They have no place in nature, and so the druid has no control over them - they cannot turn undead the way other clerics of other religions may. Whenever undead are encountered by a druid, they are duty-bound to return the body of the dead to its natural rest.

Druids do not worship at temples, as other gods require of their clerics. The druids establish shrines in natural locations, usually in woodland, but occasionally they do this in the open. These places of worship are known as groves, and are sacred to Druids; no undead may enter a grove. It is said that natural growth will never cease where a Druid has established his grove.

Holy Symbols

The holy symbol of the druid is mistletoe, a natural plant, unlike all other religions which rely up on meaningless carved or cast forms, but are all made to copy some aspect of nature. To be effective, fresh mistletoe must be cut when the moon is full, with a ceremonial sickle made from silver (representing the moon) or gold (representing the sun).


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