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← Revision 13 as of 2022-06-02 14:03:18 ⇥
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Deletions are marked like this. | Additions are marked like this. |
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* [:ClassRogue:Rogue] * [:ClassSorcerer:Sorcerer] |
* [[ClassRogue|Rogue]] * [[ClassSorcerer|Sorcerer]] |
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* [:CharacterTraining:Training and Level Up Rules] * ["Near Death and Healing"] * [:MissileWeaponsAndMelee:Firing Missile Weapons into Melee Combat] |
* [[CharacterTraining|Training and Level Up Rules]] * [[Near Death and Healing]] * [[MissileWeaponsAndMelee|Firing Missile Weapons into Melee Combat]] * Initiative is rolled each round, some fudging may be needed when applying full round actions, and especially spell casting that takes a whole round. |
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* [:Extra Spells:Additional Spells] * [:AlignmentPerspective:Alignment] |
* [[Extra Spells|Additional Spells]] * [[AlignmentPerspective|Alignment]] |
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CategoryRules[[BR]] CategoryPlayerInfo |
CategoryRules<<BR>> CategoryPlayerInfo<<BR>> CategoryBackgrounds |
Players Information
These pages cover changes to the rules, clarifications, and other modifications. Some of these are intended to clear up inconsistencies or other deviations from the standard point of view of the DnD environment imposed by the game world, and others are there to add a little bit of spice.
Character Classes
These provide clarifications of some of the standard character classes in terms of the environment of this game world.
Rules
- Initiative is rolled each round, some fudging may be needed when applying full round actions, and especially spell casting that takes a whole round.